Azure Dreams inspired die

Azure Dreams PS1 (De-)Randomizer

by pro_grammar

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Bug fixes (listing)

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This (de-)randomizer targets the original NTSC-U release of Azure Dreams (SLUS-00614). You will need an image of your game disc in BIN/CUE format. Click here for the GBC version of this tool.

To use this site, first put your BIN file into the top box. Next, choose whatever options you want to use. If you cannot change any options, either a preset is selected (uncheck "Preset" to change options) or the link you clicked contained a seed (in which case you should use the same settings as the other person). Now click Randomize and a new BIN file will be created.

If the seed name is appended to your randomized image filename after downloading, you will need create a new CUE file using the Create CUE button (or modify your CUE file track listing to reference the new filename).

Do not overwrite your original BIN file; keep it somewhere safe or you may need to obtain it again from your original disc.


About

The (de-)randomizer sets the each floor layout based off of the floor number, number of climbs up the tower, and a random seed. As such, each trip up the tower should be unique but consistent with anyone else using the same seed.

Various randomization and other options are also available, but only tutorial and intro skips are enabled under the "Safe" preset.

This (de-)randomizer is a fan project and is not affiliated with Konami/KCET, the developer and publisher of Azure Dreams. Please support the official release.


Links and Acknowledgments


Bugs

Known issues:

For a listing of bugs found in the original game, including whether a randomizer option can fix them, see here.

Please report any other issues, especially inconsistent spawns of a given floor on the same trip up the tower (when seeded tower is enabled) using GitHub issues or the #randomizer channel in the Azure Dreams Speedruns discord. Please be clear whether you are referring to the PS1 or GBC version of the game.


Changelog